Home Assistant Unofficial Reference 2024.12.1
const.py File Reference

Go to the source code of this file.

Namespaces

 homeassistant.components.hue.const
 

Variables

string homeassistant.components.hue.const.ATTR_DYNAMIC = "dynamic"
 
string homeassistant.components.hue.const.ATTR_GROUP_NAME = "group_name"
 
string homeassistant.components.hue.const.ATTR_HUE_EVENT = "hue_event"
 
string homeassistant.components.hue.const.ATTR_SCENE_NAME = "scene_name"
 
string homeassistant.components.hue.const.ATTR_TRANSITION = "transition"
 
string homeassistant.components.hue.const.CONF_ALLOW_HUE_GROUPS = "allow_hue_groups"
 
string homeassistant.components.hue.const.CONF_ALLOW_UNREACHABLE = "allow_unreachable"
 
string homeassistant.components.hue.const.CONF_IGNORE_AVAILABILITY = "ignore_availability"
 
string homeassistant.components.hue.const.CONF_SUBTYPE = "subtype"
 
bool homeassistant.components.hue.const.DEFAULT_ALLOW_HUE_GROUPS = False
 
bool homeassistant.components.hue.const.DEFAULT_ALLOW_UNREACHABLE = False
 
tuple homeassistant.components.hue.const.DEFAULT_BUTTON_EVENT_TYPES
 
tuple homeassistant.components.hue.const.DEFAULT_ROTARY_EVENT_SUBTYPES
 
tuple homeassistant.components.hue.const.DEFAULT_ROTARY_EVENT_TYPES = (RelativeRotaryAction.START, RelativeRotaryAction.REPEAT)
 
dictionary homeassistant.components.hue.const.DEVICE_SPECIFIC_EVENT_TYPES
 
string homeassistant.components.hue.const.DOMAIN = "hue"
 
string homeassistant.components.hue.const.GROUP_TYPE_ENTERTAINMENT = "Entertainment"
 
string homeassistant.components.hue.const.GROUP_TYPE_LIGHT_GROUP = "LightGroup"
 
string homeassistant.components.hue.const.GROUP_TYPE_LIGHT_SOURCE = "LightSource"
 
string homeassistant.components.hue.const.GROUP_TYPE_LUMINAIRE = "Luminaire"
 
string homeassistant.components.hue.const.GROUP_TYPE_ROOM = "Room"
 
string homeassistant.components.hue.const.GROUP_TYPE_ZONE = "Zone"
 
float homeassistant.components.hue.const.REQUEST_REFRESH_DELAY = 0.3
 
string homeassistant.components.hue.const.SERVICE_HUE_ACTIVATE_SCENE = "hue_activate_scene"